![]() ![]() They will also adjust lane experience in the early game, along with camp gold.Ĭurious about the exact changes? Well don't worry we've got a detailed article, outlining all the changes in the jungle in LoL Patch 13.5. Are we even surprised? They will be reverting some of the previous changes they've made, like enemy jungle reduction. | © EarlyGame Jungle Adjustment in LoL Patch 13.5 Jungle adjustments once again in LoL Patch 13.5. Cooldown: 90 - 60s ⇒ 120 - 60s (based on average level).Missing HP heal: 10% ⇒ 5% (6% to 3% on ARAM).Plated Steelcaps will now check for a much wider range of auto attacks so that when you bonk someone with a staff it really will be protected by Steelcaps.Seraph's health reduced form 250 to 200.Amp Tome replaces Ruby Crystal in build path, combine cost reduced from 850 to 815 (total unchanged).Riot will be making some adjustments to items and systems in League of Legends, with items like Seraph's Embrace being a bit too strong, while Cosmic Embrace has felt rather underwhelming for mages. Cooldown reduced from 12 - 8 seconds to 11 - 7.Base damage increased from 50 - 170 to 50 - 190.R monster execute cap increased from 800 to 1200.W mana cost reduced from 50 - 70 reduced 40 - 60.Attack speed growth increased from 1% to 1.36%.Bonus MS per stack increased from 1% - 4% to 2% - 3.5%.Health growth increased from 112 to 115.Magic resistance reduction increased from 10% flat to 12% - 20% (20% to 24% - 40% for danger zone).Minion damage increased from 50% to 65%.Cooldown reduced from 8 - 4 seconds to 7 - 4.Base damage increased from 75 - 255 to 75 - 275.Mana Cost reduced from 90 - 110 to 75 - 95.Mana refund increased from 20 - 52 to 30 - 70 (fully refunds mana cost).Ready for a deep dive into the world of Runeterra? Check "Ruination: A League of Legends Novel"! Riot is also going to be making some more adjustments to other champions: About 3-11% more total damage, further increasing with AS purchases.They are still working on further adjustments for the Emperor of the Sands, but let's be honest: Will Azir ever be a balanced champion? It seems like the recent Azir changes haven't quite hit the mark for Riot. ![]() Soldier base damage reduced: 50 - 150 (per level) ⇒ 50 - 90 (per rank).Attack Speed Ratio increased: 0.625 ⇒ 0.694.Base Attack Speed increased: 0.625 ⇒ 0.694.Cooldown reduced from 5 - 4 seconds to 5 - 3.Let's take a look at the early patch notes! League of Legends Champion Adjustments Zed LoL Patch 13.5 Patch Notesīy now, there is already a whole bunch of changes that were spotted on the League of Legends PBE Server. What about the issues regarding the mage class, for example? They have been suffering since several months now, and Riot is working on getting them back up to pace with the other mid lane champions. There are still a lot of issues that Riot promised to take care of, as well as some new projects we look forward to. League of Legends Patch 13.4 is already coming to an end, so it's time for us to look ahead and check what LoL Patch 13.5 has in offer. Will Riot keep trying to re-balance the role in LoL Patch 13.5? | © Riot Games Mages have been in a very bad spot in League of Legends recently. We'll sum up what we already know about LoL patch 13.5! For the new LoL patch, Riot has been working eagerly on balancing the jungle as well as powering the difference between melee and ranged supports. The release of League of Legends patch 13.5 is just around the corner. ![]()
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