Menu with available support requests, previously defined only by setting a variable for showCommandingMenu, is now managed by a unified system. Overview.html is replaced by Description.ext entries. Apart from adding tasks to units or groups, designer can now chose to add them to a whole side or even to all playable units. New templates which brings up a respawn menu are added.Įxisting task modules are made multiplayer compatible, including JIP and respawn. MenuInventory and MenuPosition Respawn Templates See Functions Library (Arma 3) for more information. The entry is now renamed to preInit, and new entry postInit provides option to execute the function right after objects were initialized. In CfgFunctions, forced attribute allowed designer to execute a function on the mission start, before units are initialized. New section describing the module, how to place it, rotate it and synchronize it, added to the editor's "Insert Module" window. New types like RPG or Sandbox are added, while some existing types are changed to be more descriptive. Game types were updated to meet the current standards. Useful especially for Sector Control, Defend or Seize missions. Instead, they are managed using BIS_fnc_addRespawnInventory and BIS_fnc_removeRespawnInventory functions.Ī general module for handling contested zones was added. Respawn loadouts visible in MenuInventory template are no longer based on show entry in Description.ext. 1.7 MenuInventory and MenuPosition Respawn TemplatesĮvent Scripts described, including Arma 3 specific initServer.sqf, initPlayerServer.sqf and initPlayerLocal.sqf.We have a dedicated thread on the Bohemia Forums for the ACE3 projectĪCE3 is licensed under the GNU General Public License ( GPLv2). You can follow our Facebook account to get updates and various links to guides You can follow our Twitter account to get updates and various links to guides This is where all our developers and contributors hang out and where we make announcements We have a public Discord server that anyone can join. Setting up the development environment – step-by-step instructions on how to properly setup and build a version of ACE3 for testing purposes.To help us test the latest development changes, download our master branch ( directly, or with git), then assemble a test build: Please, use our Issue Tracker to report a bug, propose a feature, or suggest changes to the existing ones. Submitting issues and requesting features See the pull request guidelines for further information on this process. To contribute something to ACE3, simply fork this repository and submit your pull requests for review by other collaborators. Please comment on issues if you want to contribute with, to avoid duplicating effort. We have a list of tasks and bugs on our issue tracker on Github. We are always welcoming new pull requests containing bug fixes, refactors and new features. You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. See the following pages for help and information on how to get started with ACE3: Jumping over obstacles, climbing over walls and cutting down fencesĪCE3 requires Arma 3 and the latest version of CBA A3.Improved interactions for AARs and ammo bearers.Combat deafness (temporary loss of hearing) simulation.Realistic night and thermal vision modes.Backblast area and overpressure simulation.Realistic ballistics/FCS calculated in C/C++ extensions.A fire control system (FCS) for armored vehicles and helicopters.Realistic names for vehicles and weapons.Advanced missile guidance and laser designation.Map screen improvements – marker placement and map tools.Explosives system, including different trigger types.Proper & consistent network-synced weather.Improved medical system with various levels (basic/advanced) focus on gameplay/realism.New flexible client and server settings & configuration.the medical system, also include various customization options, allowing mission designers to tweak the overall experience. This way, a team can maintain its own tailored version of ACE3 by simply excluding any components they don't need, or those possibly in conflict with other mods. The mod is built modularly, so almost any included PBO can be easily removed from the configuration. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License ( GPLv2). The project is entirely open-source and all contributions are welcome. Visit us on Twitter | Facebook | YouTube | RedditĪCE3 is a joint effort by the teams behind ACE2, AGM and CSE to improve the realism and authenticity of Arma 3.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |